![]() Children inherit the primary stat from either parent at a 50/50 chance. With common children for example this will be the stat that starts at 3 while the others have 2 or 1. It does not change their total SPECIAL, just which is highest with the points they have. Children will always have a "primary" stat, one that just starts off higher than any others. There are only two methods of influencing SPECIAL, one being the chance at getting rare/legendary children with high stat parents (see 5.4), and the other being highest stat inheritance. "Red: Your dweller is sad, cheer them up.Q: Can I control SPECIALs in the children I breed?Ī: Yes, but you have limited control."Yellow: Your dweller is doing okay, but could be happier."."Green: Your dweller is happy, way to go!".Happiness icons are color coded, for easy reference: Assign them to the training rooms for some book worm or physical training. If they are sick, a little RadAway and/or stimpaks will increase their happiness.If they are in any other room, their happiness will raise to at least 75%. It will lift their spirits and make them happy. Give them some time with the opposite sex in the living rooms.Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.Dwellers are happier in rooms which correspond to their highest SPECIAL stat. A lack of food, water, or power will bring down their mood. There are several ways of keeping vault dwellers happy:
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